KinetixAIDemos VS ai-series-part-29

Compare KinetixAIDemos vs ai-series-part-29 and see what are their differences.

KinetixAIDemos

A sample Unity Project used to test Kinetix AI Features (by dilmerv)

ai-series-part-29

Learn how to make NavMeshAgents find valid cover spots from another target object. (by llamacademy)
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KinetixAIDemos ai-series-part-29
1 4
4 9
- -
4.3 0.0
11 months ago over 2 years ago
ShaderLab ShaderLab
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

KinetixAIDemos

Posts with mentions or reviews of KinetixAIDemos. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-29

Posts with mentions or reviews of ai-series-part-29. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-05.

What are some alternatives?

When comparing KinetixAIDemos and ai-series-part-29 you can also consider the following projects:

ai-series-part-32 - Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!

ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

ai-series-part-40 - Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!

ai-series-part-28 - In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.

ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.

bullet-trails - In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level

ai-series-part-38 - Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!

ai-series-part-39 - Learn how to transform your fully animated NavMeshAgents and transform them into a Ragdoll on death that eventually subtly fade out