KinetixAIDemos
ai-series-part-38
KinetixAIDemos | ai-series-part-38 | |
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1 | 1 | |
4 | 11 | |
- | - | |
4.3 | 0.0 | |
11 months ago | about 2 years ago | |
ShaderLab | ShaderLab | |
- | MIT License |
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KinetixAIDemos
ai-series-part-38
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Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!
As always, the full project is available on GitHub!
What are some alternatives?
ai-series-part-32 - Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!
ai-series-part-39 - Learn how to transform your fully animated NavMeshAgents and transform them into a Ragdoll on death that eventually subtly fade out
ai-series-part-40 - Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!
projectile-trajectory - Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!
ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
ai-series-part-12 - Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target.
ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.