ai-series-part-27 VS polygon-wind

Compare ai-series-part-27 vs polygon-wind and see what are their differences.

ai-series-part-27

In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius. (by llamacademy)
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ai-series-part-27 polygon-wind
1 2
15 168
- -
0.0 3.3
over 2 years ago 8 months ago
ShaderLab ShaderLab
MIT License Apache License 2.0
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ai-series-part-27

Posts with mentions or reviews of ai-series-part-27. We have used some of these posts to build our list of alternatives and similar projects.

polygon-wind

Posts with mentions or reviews of polygon-wind. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-27 and polygon-wind you can also consider the following projects:

ai-series-part-28 - In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.

URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline

ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.

unity-sdf-generator - A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.

ai-series-part-32 - Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!

UnityFurShader - 🐈 Fur shader for Unity.

ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

Illegal-Mod-Sites - 📜 A list of websites that are illegally redistributing game mods

ai-series-part-26 - In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features