ai-series-part-27 VS ai-series-part-29

Compare ai-series-part-27 vs ai-series-part-29 and see what are their differences.

ai-series-part-27

In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius. (by llamacademy)

ai-series-part-29

Learn how to make NavMeshAgents find valid cover spots from another target object. (by llamacademy)
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ai-series-part-27 ai-series-part-29
1 3
7 3
- -
0.8 1.0
9 months ago 9 months ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ai-series-part-27

Posts with mentions or reviews of ai-series-part-27. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-29

Posts with mentions or reviews of ai-series-part-29. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-05.

What are some alternatives?

When comparing ai-series-part-27 and ai-series-part-29 you can also consider the following projects:

bullet-trails - In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level

polygon-wind - Wind shader for low poly assets in Unity.

ai-series-part-28 - In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.

ai-series-part-32 - Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!

ai-series-part-39