Whirlpool
URP-Simple-Per-Object-Motion-Blur
Whirlpool | URP-Simple-Per-Object-Motion-Blur | |
---|---|---|
1 | 1 | |
1 | 42 | |
- | - | |
0.0 | 4.1 | |
almost 3 years ago | 3 months ago | |
C# | C# | |
The Unlicense | MIT License |
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Whirlpool
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Whirlpool formation
Thanks! It's all done in shader graph. Here's the repo if you're interested.
URP-Simple-Per-Object-Motion-Blur
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How to create proper motion blur?
Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur
What are some alternatives?
2D-Water-Reflection - Unity 2D water reflection asset.
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
StableFluids - A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity
Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline