Whirlpool VS URP-Simple-Per-Object-Motion-Blur

Compare Whirlpool vs URP-Simple-Per-Object-Motion-Blur and see what are their differences.

Whirlpool

Whirlpool formation using Shader Graph. (by limkarlkenji)

URP-Simple-Per-Object-Motion-Blur

A simple implementation of a Per-object motion blur effect for Unity URP (v14+) (by Estradel)
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Whirlpool URP-Simple-Per-Object-Motion-Blur
1 1
1 42
- -
0.0 4.1
almost 3 years ago 3 months ago
C# C#
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Whirlpool

Posts with mentions or reviews of Whirlpool. We have used some of these posts to build our list of alternatives and similar projects.

URP-Simple-Per-Object-Motion-Blur

Posts with mentions or reviews of URP-Simple-Per-Object-Motion-Blur. We have used some of these posts to build our list of alternatives and similar projects.
  • How to create proper motion blur?
    1 project | /r/Unity3D | 8 May 2023
    Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur

What are some alternatives?

When comparing Whirlpool and URP-Simple-Per-Object-Motion-Blur you can also consider the following projects:

2D-Water-Reflection - Unity 2D water reflection asset.

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

StableFluids - A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity

Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline