Whirlpool VS 2D-Water-Reflection

Compare Whirlpool vs 2D-Water-Reflection and see what are their differences.

Whirlpool

Whirlpool formation using Shader Graph. (by limkarlkenji)
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Whirlpool 2D-Water-Reflection
1 2
1 25
- -
0.0 0.0
almost 3 years ago over 1 year ago
C# C#
The Unlicense -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Whirlpool

Posts with mentions or reviews of Whirlpool. We have used some of these posts to build our list of alternatives and similar projects.

2D-Water-Reflection

Posts with mentions or reviews of 2D-Water-Reflection. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Whirlpool and 2D-Water-Reflection you can also consider the following projects:

StableFluids - A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

water-shader-unity - Simulation of water in Unity

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity

crest - A class-leading water system implemented in Unity

crest - An advanced ocean system implemented in Unity3D [Moved to: https://github.com/wave-harmonic/crest]

FusionWater - A simple way to add buoyancy / water physics in Unity, built on the existing physics engine

UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!

apple-signin-unity - Unity plugin to support Sign In With Apple Id

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity