Whirlpool
Whirlpool formation using Shader Graph. (by limkarlkenji)
StableFluids
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity. (by keijiro)
Whirlpool | StableFluids | |
---|---|---|
1 | 2 | |
1 | 1,005 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | 10 months ago | |
C# | C# | |
The Unlicense | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Whirlpool
Posts with mentions or reviews of Whirlpool.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Whirlpool formation
Thanks! It's all done in shader graph. Here's the repo if you're interested.
StableFluids
Posts with mentions or reviews of StableFluids.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-06.
-
Show HN: DragonRuby Game Toolkit – Commercial 2D Game Engine
Hm... I'm more concerned about running user-land scripts and shaders than sprites. If I wanted raw pixel-blits per second I could just use SDL.
Do you have any concrete numbers on compute (ie. scripts)?
Do you support shaders?
eg. How would you do this in DragonRuby? --> https://github.com/keijiro/StableFluids
Ie. a compute buffer that renders a fluid simulation in real time?
- How to dye an object from inside like this ?
What are some alternatives?
When comparing Whirlpool and StableFluids you can also consider the following projects:
2D-Water-Reflection - Unity 2D water reflection asset.
Pcx - Point cloud importer & renderer for Unity
URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity