Show HN: DragonRuby Game Toolkit ā€“ Commercial 2D Game Engine

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • StableFluids

    A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

  • Hm... I'm more concerned about running user-land scripts and shaders than sprites. If I wanted raw pixel-blits per second I could just use SDL.

    Do you have any concrete numbers on compute (ie. scripts)?

    Do you support shaders?

    eg. How would you do this in DragonRuby? --> https://github.com/keijiro/StableFluids

    Ie. a compute buffer that renders a fluid simulation in real time?

  • Lua

    Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.

  • Given their limited shelf-life, Iā€™d have thought this would be less of an issue for games than for other software? Many games rely on Lua, for example, which is maintained by a team of just 3 people, and it seems only one of them writes most of the code.

    https://github.com/lua/lua/graphs/contributors

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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