VirtualDesktop
bgfx
VirtualDesktop | bgfx | |
---|---|---|
329 | 71 | |
579 | 14,323 | |
- | - | |
0.0 | 9.3 | |
about 2 months ago | 3 days ago | |
C++ | ||
- | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VirtualDesktop
- Apple Vision Pro Review: The Best Headset yet Is Just a Glimpse of the Future
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Using a VR headset instead of monitors for work?
Software to stream your PC/Mac desktop to a VR headset. The most popular desktop streaming apps are Virtual Desktop and Immersed. These allow creation of virtual desktops as well as streaming your monitor.
- Help - steam link vr with meta quest pro
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I will buy my first VR ever
2 - VD (virtual Desktop) is one of the ways to play PCVR with the meta's VR, but not the only one, you can also use oculus link (which is meta's way to connect your quest with your pc either wireless or wired) or steam link which is pretty recent and is steams way to connect your headset. All of them have their perks and issues, the only one you need to pay for is VD and so far, as we test all 3 of them VD is the one that performs the best*.
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Getting Started, How to pirate on Pico 4 ?
Will using "Apk tool M" to rename the app and OBB folder work with VirtualDesktop version 1.29.0? You can find the latest release of VirtualDesktop here: VirtualDesktop Release
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Steam Link app for pico 4?
Valve recently released steam link for Oculus Quest 2, to replace virtual desktop and many other streaming apps for PCVR. How do you think, will they make it for Pico 4, and when to expect?
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Tutorial and Gameplay of Superhot VR in Mixed Reality
Hi there, first I want to thank VHS Productions for the nice idea to play Superhot VR in Mixed Reality. I made a Tutrial and Gameplay video if you want to try and see it yourself. 1. You have to buy Virtual Desktop from the Meta Store https://www.meta.com/de-de/experiences/2017050365004772 2. You have to buy Superhot VR in the SteamVR PCVR version https://store.steampowered.com/app/617830/SUPERHOT\_VR 3. Download the Virtual Desktop Streamer app https://www.vrdesktop.net 4. Start the Virtual Desktop Streamer app on the PC, enter your Meta/Oculus account 5. Start Virtual Desktop on Quest 3, connect to PC (same network!) 6. Open the Virtual Desktop menu (menu button on the left controller) 7. Streaming - Enable “VR Passthrough”. 8. On "Configure", select color white, 50% Similarity, 10% Smoothness 9. Start the game Superhot VR under “Games”. Cheers Thomas
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Do I need Virtual Desktop on my Quest 3?
Download Streamer App For free for PC: https://www.vrdesktop.net Pay and download on Quest 3: https://www.meta.com/experiences/2017050365004772
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Difference between Virtual Desktop Steam And Desktop Streamer App
Hi all I'm new to VR. A friend let me borrow his set and I heard about virtual desktop. So I googled it and it took me to this site: https://www.vrdesktop.net/
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Cyberdecks
The one mentioned in the article exists as a commercial product too: https://www.vrdesktop.net/
bgfx
- WebKit Switching to Skia for 2D Graphics Rendering
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Is it possible and realistic to learn independent of an API?
Sort of, I'd recommend a modern higher level API. I'm not sure what the current recommended ones are (probably bgfx), but assuming the wrapper is "low level enough", then the concepts you learn are still going to apply.
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Ask HN: Released games built on FOSS engines?
https://github.com/bkaradzic/bgfx for just that FOSS intermediate rendering library (includes Minecraft)
- Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
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The Ultimate Cross-Platform Rendering Engine?
BGFX: Pretty mature and easy to use with many backends.
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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Best graphics libraries for game development that are compatible with Apple Metal API?
bgfx. I have not used it, but I have heard good things about it.
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
There's kind of a lack of this for C++ in 3D, I think it's often due to the necessity of a secondary scripting language in game engines with C++, which isn't necessarily needed in Java or C#. SFML is like that (but also 2D), Godot is similar (but more geared towards 2D). Ogre3D is an actual engine like I mentioned earlier, not sure how easy it is to use. Cocos2d is higher level, but is also 2D only. I'm not fond of SDL, it feels like a windowing library with slow old school immediate mode stuff attached, so it ends up not being good at the rest of the tacked on things. SDL is popular as a windowing library, and it's why you see it used everywhere (but the most notable uses of it aren't using their drawing capabilities), I often see bgfx thrown around, and for you it might be a good choice, though I have no experience with it.
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Is it a crazy idea to create a 3D operating system?
Another route could be using an abstraction over Vulkan (faster, more efficient, more difficult): bgfx, dawn, magma, or wgpu (Rust).
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The update we all want but will never get
now, java is actually quite a performant language and even if its not most of the performance bugs in mc are due to it being single threaded, inefficient chunk generation and optimizing, and it built ontop of opengl WHICH isn't much of a performance hit but its still ehh idk it doesn't matter that much (NOW SWITCHING THE GAME TO AN ENTIRELY DIFFERENT GRAPHICS API WOULD SUCK ASS TO DO (and vulkan is quite verbose :))) (AND also bgfx would probably be better due to it being an abstraction layer ontop of all the graphics apis so minecraft could target many depending on your platform (and also bedrock used to (or still does i dont know) use bgfx before they switched to just two (IF IM READING MC WIKI RIGHT BECAUSE IM NOT ENTIRELY SURE IF THEY USE BGFX STILL ?? SO THEY COULD STILL BE TARGETING MULTIPLE YET THEY JUST WROTE THEIR NEW SHIT BAD IDK))
What are some alternatives?
ALVR - Stream VR games from your PC to your headset via Wi-Fi
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
gta5-real-mod - R.E.A.L. mod - VR enabler for Grand Theft Auto V
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
opentrack - Head tracking software for MS Windows, Linux, and Apple OSX
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
projectm - projectM - Cross-platform Music Visualization Library. Open-source and Milkdrop-compatible.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
OculusKiller - Completely kill the Oculus Dash and auto-launch SteamVR. [Moved to: https://github.com/LibreQuest/OculusKiller]
sokol - minimal cross-platform standalone C headers
OculusKiller - Completely kill the Oculus Dash and auto-launch SteamVR.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2