UnityURPUnlitScreenSpaceDecalShader VS flowfield-unity

Compare UnityURPUnlitScreenSpaceDecalShader vs flowfield-unity and see what are their differences.

UnityURPUnlitScreenSpaceDecalShader

Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP (by ColinLeung-NiloCat)

flowfield-unity

Unity project with Flow Field implementation based on Eikonal Equation. (by bjkarasek)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
UnityURPUnlitScreenSpaceDecalShader flowfield-unity
1 1
1,164 6
- -
0.0 5.2
over 1 year ago 8 months ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityURPUnlitScreenSpaceDecalShader

Posts with mentions or reviews of UnityURPUnlitScreenSpaceDecalShader. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-13.

flowfield-unity

Posts with mentions or reviews of flowfield-unity. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnityURPUnlitScreenSpaceDecalShader and flowfield-unity you can also consider the following projects:

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline

driven-decals - A mesh-based PBR decal system for Unity's universal render pipeline.

ai-series-part-25 - In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone.

Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.

HSV-Color-Picker-Unity - HSV color picker for Unity UI