UnitySmoothPixelFiltering VS SpriteSheetRenderer

Compare UnitySmoothPixelFiltering vs SpriteSheetRenderer and see what are their differences.

SpriteSheetRenderer

Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer (by fabriziospadaro)
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UnitySmoothPixelFiltering SpriteSheetRenderer
5 1
73 371
- -
0.0 0.0
about 1 year ago over 1 year ago
ShaderLab ShaderLab
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnitySmoothPixelFiltering

Posts with mentions or reviews of UnitySmoothPixelFiltering. We have used some of these posts to build our list of alternatives and similar projects.

SpriteSheetRenderer

Posts with mentions or reviews of SpriteSheetRenderer. We have used some of these posts to build our list of alternatives and similar projects.
  • Unity DOTS based voxel fire
    1 project | /r/VoxelGameDev | 9 Jun 2021
    While I do not know exactly what experiments you performed.. From a lot of research and experience, I can say with certainty that they are the fastest method unity has to rendering the same mesh a lot of times on screen. For example, the approach used here: https://github.com/fabriziospadaro/SpriteSheetRenderer

What are some alternatives?

When comparing UnitySmoothPixelFiltering and SpriteSheetRenderer you can also consider the following projects:

Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.

ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.

shadows

Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.

LANTICE - A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.