UnitySmoothPixelFiltering
LANTICE
UnitySmoothPixelFiltering | LANTICE | |
---|---|---|
5 | 3 | |
73 | 9 | |
- | - | |
0.0 | 10.0 | |
about 1 year ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | - |
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UnitySmoothPixelFiltering
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Unity Shader Graph vs Amplify Shader for URP what will be better for long term project ?
Took me two weeks using Shader graph, and these two sources of information. https://youtu.be/siiqnXA156Y and https://github.com/9D-Tony/UnitySmoothPixelFiltering
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Unity Shader to fix 2D pixel art wobble / jitter
You can check out the githut repo here: https://github.com/9D-Tony/UnitySmoothPixelFiltering
- Pixel Art Games: Unity shader to fix pixel art jitter / wobble
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Dealing with pixel jitter in a 2.5D game
This is a shader that from what I understand is basically an implementation of bilinear filtering without the ugly smoothing that usually happens on low res sprites. It actually works really well. The pixel jitter is gone and you only lose a tiny bit of crispness in the pixels. The problem is that particular shader doesn’t handle transparencies well and also disables any alpha modifications made to the sprite during runtime, which I use to fade obstacles between the camera and player.
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Unity shader to fix pixel art wobble / jitter
Smooth Pixel Filtering project uses a shader to achive perfect pixels, you can zoom and scale without any jitter or wobble.
LANTICE
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Tips on creating a game development portfolio website?
Typically I use GitHub to explore the technical aspects of a project I built. In this example, https://github.com/lunkums/LANTICE I created a small prototype in Unity and discussed the features of technical features of the engine that helped me most (shaders and VFX graph).
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I'm about to start my thesis so I can get a diploma, help me come up with a gaming related subject
I did sort of a case study on LIDAR in Unity not too long ago: https://github.com/lunkums/LANTICE
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I had fun making a prototype inspired by LiDAR from garrys mod and Scanner Sombre! And I'm thinking of making a game out of it!
Nice! I just built something like this two weeks ago if you want to compare implementations https://github.com/lunkums/lantice
What are some alternatives?
Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.
Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
shadows
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.
SierpinskiGasketUnity - An implementation of the Sierpinski Gasket using Unity's GL class
SpriteSheetRenderer - Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer
cool-retro-term - A good looking terminal emulator which mimics the old cathode display...
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing