UnityLibrary VS com.unity.netcode.gameobjects

Compare UnityLibrary vs com.unity.netcode.gameobjects and see what are their differences.


Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. (by Unity-Technologies)
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UnityLibrary com.unity.netcode.gameobjects
1 5
2,292 1,521
5.0% 6.4%
5.7 9.6
11 days ago 6 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of UnityLibrary. We have used some of these posts to build our list of alternatives and similar projects.


Posts with mentions or reviews of com.unity.netcode.gameobjects. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnityLibrary and com.unity.netcode.gameobjects you can also consider the following projects:

Mirror - #1 Open Source Unity Networking Library

LiteNetLib - Lite reliable UDP library for Mono and .NET

Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

VoiceChatManager - An SCP: SL plugin which allows to record players' voice chat and play custom audios globally or in the proximity of a specific position or player.

SimpleUnityTCP - 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.

delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.

Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]

PokemonUnity - A framework to build Pokémon RPG games.

libplanet - Distributed ledger core in C#/.NET for decentralized online games

discord-rpc-csharp - C# custom implementation for Discord Rich Presence. Not deprecated and still available!