UnityLibrary
com.unity.netcode.gameobjects
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UnityLibrary | com.unity.netcode.gameobjects | |
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1 | 5 | |
2,292 | 1,521 | |
5.0% | 6.4% | |
5.7 | 9.6 | |
11 days ago | 6 days ago | |
C# | C# | |
MIT License | MIT License |
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UnityLibrary
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Can somebody explain me how to implement this with Unity
Maybe you want GL Lines
com.unity.netcode.gameobjects
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How to handle turn based multiplayer
Steam Networking (I used Unity therefore, this was also very helpful: Facepunch Steamworks / MLAPI)
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Is Netcode NetworkID enough to decide recipient of data?
This is in NetworkTransform line 360 in the Unity Netcode https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/blob/9ffd22b158fbac5ea824cb7e9e237d2d8b782ed0/com.unity.netcode.gameobjects/Components/NetworkTransform.cs
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Its the little things that break you
I bet you're using Mirror. I peeked at their code base (and Unity's new netcode project) and decided to write my own networking framework instead. It sucks to be stuck with problems that someone else created.
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Is Unity MLAPI ever getting updates?
I think they rebranded it to netcode for gameobjects. Github repo seems to update daily: https://github.com/Unity-Technologies/com.unity.netcode.gameobjects
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Unity wants to support you as you create Lobby experiences for multiplayer games (Survey)
E.g. We just released Boss Room, our new multiplayer sample game. It is built using our experimental version of MLAPI, the mid-level netcode Unity acquired last year. MLAPI is fully open-source under a MIT license. We're continuing to develop it in the open, taking both RFCs and PRs from the community. More info can be found both on our GitHub page and Multiplayer Docs site. https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi https://docs-multiplayer.unity3d.com/ Best wishes!
What are some alternatives?
Mirror - #1 Open Source Unity Networking Library
LiteNetLib - Lite reliable UDP library for Mono and .NET
Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
VoiceChatManager - An SCP: SL plugin which allows to record players' voice chat and play custom audios globally or in the proximity of a specific position or player.
SimpleUnityTCP - 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.
delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
PokemonUnity - A framework to build Pokémon RPG games.
libplanet - Distributed ledger core in C#/.NET for decentralized online games
discord-rpc-csharp - C# custom implementation for Discord Rich Presence. Not deprecated and still available!