Migration from MLAPI to Netcode for GameObjects

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

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  • MLAPI

    A game networking framework built for the Unity Engine to abstract game networking concepts. (by Marc-Ducret)

  • I had to fork from it to fix some bugs. However, after testing during an open beta, we had reports of huge latencies in some cases (up to 10 seconds) for just sending an RPC and getting a response RPC.

  • com.unity.netcode.gameobjects

    Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

  • There was this issue: Custom Serialization can't be used because of compile-time error in RPCs. · Issue #665 · Unity-Technologies/com.unity.netcode.gameobjects (github.com) and this one Error in editor ArgumentException: An item with the same key has already been added · Issue #714 · Unity-Technologies/com.unity.netcode.gameobjects (github.com) Though I guess there has been many changes on Network for GameObjects since then.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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