com.unity.netcode.gameobjects
VoiceChatManager
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com.unity.netcode.gameobjects | VoiceChatManager | |
---|---|---|
10 | 1 | |
2,058 | 12 | |
1.2% | - | |
8.5 | 0.0 | |
7 days ago | over 1 year ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
com.unity.netcode.gameobjects
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Migration from MLAPI to Netcode for GameObjects
There was this issue: Custom Serialization can't be used because of compile-time error in RPCs. · Issue #665 · Unity-Technologies/com.unity.netcode.gameobjects (github.com) and this one Error in editor ArgumentException: An item with the same key has already been added · Issue #714 · Unity-Technologies/com.unity.netcode.gameobjects (github.com) Though I guess there has been many changes on Network for GameObjects since then.
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[Netcode] Behaviour index was out of bounds. Did you mess up the order of your NetworkBehaviours?
Turns out downgrading Netcode for Gameobjects from 1.0.1 to 1.0.0 is the solution for this. Here's the link for the working version of Netcode: Netcode v1.0.0
- A Unity environment created in URP for my portfolio
VoiceChatManager
We haven't tracked posts mentioning VoiceChatManager yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
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Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
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PokemonUnity - A LEGACY Unity project to help build Pokémon-esque RPG games.
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