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com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I bet you're using Mirror. I peeked at their code base (and Unity's new netcode project) and decided to write my own networking framework instead. It sucks to be stuck with problems that someone else created.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.
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[Netcode] Behaviour index was out of bounds. Did you mess up the order of your NetworkBehaviours?
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How to handle turn based multiplayer