com.unity.netcode.gameobjects VS Client-Side-Prediction

Compare com.unity.netcode.gameobjects vs Client-Side-Prediction and see what are their differences.

com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. (by Unity-Technologies)

Client-Side-Prediction

Experiments with Client-Side prediction using unity and Mirror (by GiovanniZambiasi)
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com.unity.netcode.gameobjects Client-Side-Prediction
10 1
2,058 100
1.2% -
8.5 0.0
7 days ago 12 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

com.unity.netcode.gameobjects

Posts with mentions or reviews of com.unity.netcode.gameobjects. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-08.

Client-Side-Prediction

Posts with mentions or reviews of Client-Side-Prediction. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Client-Side-Prediction yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing com.unity.netcode.gameobjects and Client-Side-Prediction you can also consider the following projects:

Mirror - #1 Open Source Unity Networking Library

LiteNetLib - Lite reliable UDP library for Mono and .NET

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

VoiceChatManager - An SCP: SL plugin which allows to record players' voice chat and play custom audios globally or in the proximity of a specific position or player.

SimpleUnityTCP - 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.

Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]

Riptide - Lightweight C# networking solution for multiplayer games.

discord-rpc-csharp - C# custom implementation for Discord Rich Presence. Not deprecated and still available!

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

TileMaps - Example repository for organizing generic tile maps in Unity with C#

PokemonUnity - A LEGACY Unity project to help build Pokémon-esque RPG games.