The-Forge VS ozz-animation

Compare The-Forge vs ozz-animation and see what are their differences.

The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2 (by ConfettiFX)
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The-Forge ozz-animation
34 4
4,446 2,257
2.8% -
6.9 5.6
27 days ago 7 days ago
C++ C++
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

The-Forge

Posts with mentions or reviews of The-Forge. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

ozz-animation

Posts with mentions or reviews of ozz-animation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-17.

What are some alternatives?

When comparing The-Forge and ozz-animation you can also consider the following projects:

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

OpenFBX - Lightweight open source FBX importer

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

std-simd - std::experimental::simd for GCC [ISO/IEC TS 19570:2018]

Veldrid - A low-level, portable graphics library for .NET.

draco - Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project

EveryCulling - This library integrates multiple culling methods into one library.

ImGui.NET - An ImGui wrapper for .NET.