TAA_Unity_URP
VertexAnimation
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TAA_Unity_URP | VertexAnimation | |
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2 | 1 | |
458 | 400 | |
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0.0 | 0.0 | |
almost 2 years ago | over 1 year ago | |
C# | C# | |
MIT License | MIT License |
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TAA_Unity_URP
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How do I smooth out the dither effect?
Which render pipeline are you using? It might not be in URP yet, but you can find implementations on GitHub or the Asset Store. HDRP should definitely have it built in, and for legacy RP you probably need to download the post processing package.
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A slightly broken TAA implementation I found on github
github: https://github.com/sienaiwun/TAA_Unity_URP
VertexAnimation
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Rendering lots of units using DOTS and Vertex Animations!
The entire tool is available on GitHub.
What are some alternatives?
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline
URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity
actools - Alternative launcher for Assetto Corsa named Content Manager, and some utils as well.
URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.
ReDeferredLightsFeature_URP - Deferred lights feature for the URP pipeline in the Unity Game Engine
dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size
TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
Deform - A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
GiLight2D - ⚪ Experimental ✨ 2D Raytracing for Unity Urp
Voxelman - Unity DOTS/ECS example