VertexAnimation VS URP-PSX

Compare VertexAnimation vs URP-PSX and see what are their differences.

VertexAnimation

Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS. (by maxartz15)

URP-PSX

PSX retro graphics plugin for URP with Shadergraph in Unity (by Kodrin)
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VertexAnimation URP-PSX
1 6
400 600
- -
0.0 0.0
over 1 year ago about 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VertexAnimation

Posts with mentions or reviews of VertexAnimation. We have used some of these posts to build our list of alternatives and similar projects.

URP-PSX

Posts with mentions or reviews of URP-PSX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-28.

What are some alternatives?

When comparing VertexAnimation and URP-PSX you can also consider the following projects:

actools - Alternative launcher for Assetto Corsa named Content Manager, and some utils as well.

TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.

URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.

dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size

psx_retroshader - Shader that "emulates" the rendering style of ps1

Deform - A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

com.hauntedpsx.render-pipelines.psx - A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.

Voxelman - Unity DOTS/ECS example

ReDeferredLightsFeature_URP - Deferred lights feature for the URP pipeline in the Unity Game Engine

dmotion - DMotion - A high level Animation Framework for Unity DOTS

PostProcessingURP - A collection of post processing effects for unity URP