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Top 21 C# Animation Projects
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Your requirements are a bit ambiguous, but Tooll checks all those boxes. I used the previous version (Tooll2) but ended up switching to Blender.
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Project mention: Implement mesh deformation with Unity Job System and Burst (60 to 400fps) | /r/Unity3D | 2023-06-02
In case anyone is interested in a practical library for doing this, Deform is a fully-featured open source library for doing jobified mesh deformation. It's really powerful.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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PrimeTween
PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.
Project mention: dotween VS PrimeTween - a user suggested alternative | libhunt.com/r/dotween | 2023-09-28PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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unity-aseprite-importer
An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API
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Aim-IK
A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.
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ActiveRagdoll
From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
Okay. I've been looking at this for a couple of weeks now and I've found that there's math involved in creating your own Ragdoll system like quaternions and you are better off going to github.com and searching for projects that have already been started and working off that but the only thing with that approach is not understanding how to change or improve the system is a bit difficult. So, what I'm trying is to use the prefabs from the assets to use in my own system. What I'm doing is using the already rigged model and model with configurable joints attached from the system I found on github Ashleve. There's are the following tutorials that are very in depth that aren't that easy to find that I suggest you follow: 1. Ragdoll series 1 2. Ragdoll Series 2 (not in English) 3. Active Ragdoll Series 3 (Not in English) 4. Active ragdoll Series 4 To just understand the topic and create a basic ragdoll I suggest these videos 1. video 1 (concepts) 2. video 2 (concepts) 3. Video 3 (tutorial) 4. Video 4 (tutorial)
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SaaSHub
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C# Animation related posts
- Implement mesh deformation with Unity Job System and Burst (60 to 400fps)
- Is there a way to change zoom?
- More on OOP: Polymorphism this time
- Alma – Generative Graphics Creator
- Active Ragdoll Mixamo problem
- A Wild Magic Mushroom! Open Source Clay ShaderGraph now available
- T3 - Tooll 3 is an open source software to create realtime motion graphics.
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A note from our sponsor - WorkOS
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Index
What are some of the best open-source Animation projects in C#? This list will help you:
Project | Stars | |
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1 | t3 | 3,180 |
2 | Deform | 3,070 |
3 | awesome-xamarin-forms | 1,250 |
4 | LottieXamarin | 1,211 |
5 | Latios-Framework | 759 |
6 | PrimeTween | 587 |
7 | dmotion | 464 |
8 | Xamanimation | 460 |
9 | VertexAnimation | 400 |
10 | CharTweener | 376 |
11 | unity-aseprite-importer | 308 |
12 | Aim-IK | 307 |
13 | Blazor.Animate | 267 |
14 | ActiveRagdoll | 168 |
15 | Hairibar.Ragdoll | 152 |
16 | Uween | 151 |
17 | Navbar-Animation-1 | 59 |
18 | unity-avatar-generation | 45 |
19 | Snazzy-Wpf-Animated-Borders | 44 |
20 | clay | 19 |
21 | Tweener | 16 |