SpriteSheetRenderer
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer (by fabriziospadaro)
UnitySmoothPixelFiltering
A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering (by 9D-Tony)
SpriteSheetRenderer | UnitySmoothPixelFiltering | |
---|---|---|
1 | 5 | |
371 | 73 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | about 1 year ago | |
ShaderLab | ShaderLab | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SpriteSheetRenderer
Posts with mentions or reviews of SpriteSheetRenderer.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Unity DOTS based voxel fire
While I do not know exactly what experiments you performed.. From a lot of research and experience, I can say with certainty that they are the fastest method unity has to rendering the same mesh a lot of times on screen. For example, the approach used here: https://github.com/fabriziospadaro/SpriteSheetRenderer
UnitySmoothPixelFiltering
Posts with mentions or reviews of UnitySmoothPixelFiltering.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Unity Shader Graph vs Amplify Shader for URP what will be better for long term project ?
Took me two weeks using Shader graph, and these two sources of information. https://youtu.be/siiqnXA156Y and https://github.com/9D-Tony/UnitySmoothPixelFiltering
-
Unity Shader to fix 2D pixel art wobble / jitter
You can check out the githut repo here: https://github.com/9D-Tony/UnitySmoothPixelFiltering
- Pixel Art Games: Unity shader to fix pixel art jitter / wobble
-
Dealing with pixel jitter in a 2.5D game
This is a shader that from what I understand is basically an implementation of bilinear filtering without the ugly smoothing that usually happens on low res sprites. It actually works really well. The pixel jitter is gone and you only lose a tiny bit of crispness in the pixels. The problem is that particular shader doesn’t handle transparencies well and also disables any alpha modifications made to the sprite during runtime, which I use to fade obstacles between the camera and player.
-
Unity shader to fix pixel art wobble / jitter
Smooth Pixel Filtering project uses a shader to achive perfect pixels, you can zoom and scale without any jitter or wobble.
What are some alternatives?
When comparing SpriteSheetRenderer and UnitySmoothPixelFiltering you can also consider the following projects:
ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.
Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.
shadows
Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.
LANTICE - A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.