SpriteSheetRenderer VS UnitySmoothPixelFiltering

Compare SpriteSheetRenderer vs UnitySmoothPixelFiltering and see what are their differences.

SpriteSheetRenderer

Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer (by fabriziospadaro)
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SpriteSheetRenderer UnitySmoothPixelFiltering
1 5
371 73
- -
0.0 0.0
over 1 year ago about 1 year ago
ShaderLab ShaderLab
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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SpriteSheetRenderer

Posts with mentions or reviews of SpriteSheetRenderer. We have used some of these posts to build our list of alternatives and similar projects.
  • Unity DOTS based voxel fire
    1 project | /r/VoxelGameDev | 9 Jun 2021
    While I do not know exactly what experiments you performed.. From a lot of research and experience, I can say with certainty that they are the fastest method unity has to rendering the same mesh a lot of times on screen. For example, the approach used here: https://github.com/fabriziospadaro/SpriteSheetRenderer

UnitySmoothPixelFiltering

Posts with mentions or reviews of UnitySmoothPixelFiltering. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing SpriteSheetRenderer and UnitySmoothPixelFiltering you can also consider the following projects:

ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.

Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.

shadows

Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.

LANTICE - A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.