SDL_shader_tools VS DirectXShaderCompiler

Compare SDL_shader_tools vs DirectXShaderCompiler and see what are their differences.

SDL_shader_tools

Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language) (by libsdl-org)

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. (by microsoft)
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SDL_shader_tools DirectXShaderCompiler
3 33
130 2,916
0.8% 0.9%
4.7 0.0
7 months ago 7 days ago
C C++
zlib License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SDL_shader_tools

Posts with mentions or reviews of SDL_shader_tools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

DirectXShaderCompiler

Posts with mentions or reviews of DirectXShaderCompiler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

What are some alternatives?

When comparing SDL_shader_tools and DirectXShaderCompiler you can also consider the following projects:

shady - Research shading language IR

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

slang - Making it easier to work with shaders

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

rust-gpu - ๐Ÿ‰ Making Rust a first-class language and ecosystem for GPU shaders ๐Ÿšง

xshade - "cross shade" meta shading language and compiler

macOS_Wine_builds - Official Winehq macOS Packages

ssgl - single source shaders for opengl

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

cg2c