SDL_shader_tools VS SPIRV-Cross

Compare SDL_shader_tools vs SPIRV-Cross and see what are their differences.

SDL_shader_tools

Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language) (by libsdl-org)

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)
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SDL_shader_tools SPIRV-Cross
3 10
130 1,907
0.8% 0.8%
4.7 9.0
7 months ago 15 days ago
C GLSL
zlib License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SDL_shader_tools

Posts with mentions or reviews of SDL_shader_tools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

SPIRV-Cross

Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing SDL_shader_tools and SPIRV-Cross you can also consider the following projects:

shady - Research shading language IR

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

slang - Making it easier to work with shaders

naga - Universal shader translation in Rust

xshade - "cross shade" meta shading language and compiler

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

ssgl - single source shaders for opengl

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

cg2c

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

glsl-preprocessor - A GLSL Preprocessor

rivi-loader - Vulkan Compute program loader in Rust