SDL_shader_tools VS glsl-preprocessor

Compare SDL_shader_tools vs glsl-preprocessor and see what are their differences.

SDL_shader_tools

Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language) (by libsdl-org)
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SDL_shader_tools glsl-preprocessor
3 1
130 3
0.8% -
4.7 10.0
7 months ago over 5 years ago
C JavaScript
zlib License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SDL_shader_tools

Posts with mentions or reviews of SDL_shader_tools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

glsl-preprocessor

Posts with mentions or reviews of glsl-preprocessor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing SDL_shader_tools and glsl-preprocessor you can also consider the following projects:

shady - Research shading language IR

slang - Making it easier to work with shaders

xshade - "cross shade" meta shading language and compiler

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

ssgl - single source shaders for opengl

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

cg2c

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.