SDL_shader_tools
Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language) (by libsdl-org)
glsl-preprocessor
A GLSL Preprocessor (by AndrewRayCode)
SDL_shader_tools | glsl-preprocessor | |
---|---|---|
3 | 1 | |
130 | 3 | |
0.8% | - | |
4.7 | 10.0 | |
7 months ago | over 5 years ago | |
C | JavaScript | |
zlib License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SDL_shader_tools
Posts with mentions or reviews of SDL_shader_tools.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-11.
glsl-preprocessor
Posts with mentions or reviews of glsl-preprocessor.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-11.
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Why aren't there constantly more shading languages popping up all the time like other languages?
There are a handful of other examples out there of high-level shading languages - Cg (long deprecated), whatever Filament Material system uses (example), and various GLSL preprocessors (example).
What are some alternatives?
When comparing SDL_shader_tools and glsl-preprocessor you can also consider the following projects:
shady - Research shading language IR
slang - Making it easier to work with shaders
xshade - "cross shade" meta shading language and compiler
SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
ssgl - single source shaders for opengl
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
cg2c
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
SDL_shader_tools vs shady
glsl-preprocessor vs slang
SDL_shader_tools vs slang
glsl-preprocessor vs xshade
SDL_shader_tools vs SPIRV-Cross
glsl-preprocessor vs SPIRV-Cross
SDL_shader_tools vs xshade
glsl-preprocessor vs filament
SDL_shader_tools vs ssgl
glsl-preprocessor vs rust-gpu
SDL_shader_tools vs cg2c
glsl-preprocessor vs DirectXShaderCompiler