RuntimeCompiledCPlusPlus
raylib
RuntimeCompiledCPlusPlus | raylib | |
---|---|---|
5 | 399 | |
2,117 | 19,126 | |
- | - | |
5.7 | 9.8 | |
3 months ago | 6 days ago | |
C++ | C | |
- | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RuntimeCompiledCPlusPlus
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hscpp: An experimental library to hot-reload C++
hscpp (Hotswap C++) is an experimental library I created which allows you to hot-reload C++. It was heavily inspired by Runtime Compiled C++, and works by linking DLLs into your project at runtime.
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Continue with Javascript or switch to C++
The only recent attempt to make something like this practical, as far as I know, was RCCpp. Going by the GH activity, it looks like it kind of went nowhere.
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I want to make my game a dll that can use functions from my engine exe
FYI I maintain a list of runtime compiled C++ approaches on this wiki: https://github.com/RuntimeCompiledCPlusPlus/RuntimeCompiledCPlusPlus/wiki/Alternatives
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Reloadr – Hot code reloading tool for Python
There is https://github.com/RuntimeCompiledCPlusPlus/RuntimeCompiledC...
The idea is to use virtual functions, and recompile new classes into a shared library. The shared lib is linked into the running program, and old instances of the classes are deleted and replaced by new instances constructed from the share library.
I am working on a library using the same (stolen) idea here:
https://github.com/jheruty/hscpp
Proof of concept demo:
https://m.youtube.com/watch?v=pjGngeKgni8
hscpp is still very alpha, and I’m sure I’ll find lots of bugs as I work on a “real” demo. In contrast, Runtime Compiled C++ is quite mature and is used in real game projects.
Note that this approach very much limits your architecture. For example, you won’t be able to use statics, as the newly compiled shared libraries won’t see them.
It’s a finicky thing, worth it to me, but not something you can just plop in to an established project.
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Quine or self reproducing program written using C language
Well of course it's possible to generate executable code at runtime in C++ since clang itself is written in C++, but it's definitely a much larger undertaking, but there's two such efforts I know of, Cling and RuntimeCompiledCPlusPlus.
raylib
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Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
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What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
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raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
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Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
jurigged - Hot reloading for Python
SFML - Simple and Fast Multimedia Library
ipdb - Integration of IPython pdb
SDL2 - SDL2 bindings to perl
Revise.jl - Automatically update function definitions in a running Julia session
bevy - A refreshingly simple data-driven game engine built in Rust
reloadr - Hot code reloading tool for Python
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
OpenCL_Wrapper_By_PunalManalan - Lightweight, Easy to use OpenCL Wrapper By Punal Manalan. 'OCLW_P::OpenCLWrapper' This Single line of code does Everything In a Compact And Easy to Manage Manner!. Use this code wherever and whenever you want to!
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
cr - cr.h: A Simple C Hot Reload Header-only Library
SDL - Simple Directmedia Layer