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I mean, take a look at the project templates for Raylib for example for all the different IDE's and platforms. Making your game a lib from the start allows you to have the same setup and structure for all platforms and just let the engine deal with it without polluting the game code. Your game lib will only be gameplay code, nothing else.
FYI I maintain a list of runtime compiled C++ approaches on this wiki: https://github.com/RuntimeCompiledCPlusPlus/RuntimeCompiledCPlusPlus/wiki/Alternatives
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.