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Are you using threejs for your WEBGL? If not, I'd recommend it as it's by far the most popular library for doing it. Do you know how many of your users are on IE? It hasn't been updated in 9 years and has been the default browser on Windows computers for a while now.
The only recent attempt to make something like this practical, as far as I know, was RCCpp. Going by the GH activity, it looks like it kind of went nowhere.
But since your goal is "learning C++ by making a game" rather than "delivering a game" SFML may be the way to go. Pretty much everything you learn through SFML should be transferrable to other C++ jobs as well (sans Embedded Systems.)
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