RelEcsGodot
Arch
RelEcsGodot | Arch | |
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2 | 9 | |
25 | 776 | |
- | - | |
0.0 | 8.6 | |
over 1 year ago | 5 days ago | |
C# | C# | |
MIT License | Apache License 2.0 |
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RelEcsGodot
- Lightweight ECS for Godot C#
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W4 Games formed to strengthen Godot ecosystem
I've been using a library called RelEcs for Godot C#:
Standalone version: https://github.com/Byteron/RelEcs
Godot integrated version: https://github.com/Byteron/RelEcsGodot
It works fantastically well for me.
Arch
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Does it still make sense to roll your own ECS?
For C#, I've found Arch, which looks pretty much like what I need. I would use it with MonoGame.
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Arch - Entity component system - Received Improvements, EventBus instance support, and its own discord! :)
Arch is a high-performance c# entity component system for game dev and data-oriented programming. It offers incredible performance combined with a simple API. The best part is that it already has a big ecosystem with additional tools and even source generators to aid development!
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C# "Arch" ECS - Update features reduced boilerplate code, systems API and code generation ! Check it out ! :)
Also a minimal example with monogame was added, which demonstrates some techniques and workflows.
A few weeks ago I developed a C# high performance ECS designed for game development and data oriented programming : Arch.
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Developed a small C# Archetype ECS, check it out ! :)
I also already added multithreading, inlined queries and a few other usefull features to it ^^ genaray/Arch: A high performance c# Archetype Entity Component System ( ECS ) with optional multithreading. (github.com)
- GitHub - genaray/Arch: A high performance c# Archetype Entity Component System ( ECS ) with optional multithreading.
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C# Archetype ECS - "Arch" now offers support for entity structural changes ! :)
Arch Github Repo
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c# Archetype ECS - "Arch" received multithreading support !
Arch ECS
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C# archetype ECS - "Arch" - Check out the repo ! :)
Hey everyone, i developed a little c# archetype based ecs in my freetime : Arch
What are some alternatives?
RelEcs - A lightweight and easy to use entity component system with an effective feature set for making games.
mergerfs - a featureful union filesystem
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
Ecs.CSharp.Benchmark - Benchmarks of some C# ECS frameworks.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
unity_ecs - Small games created with Unity's Entity Component System (ECS) and Data-oriented Tech Stack (DOTS)
SatiRogue - A turn-based dungeon-crawler roguelike RPG, made with Godot 3.x C# + RelEcs
WDK.NET - Windows Kernel Driver Development in C# with Windows Driver Kit (WDK)
Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.
TimerTool-Unity-Utility - A versatile and easy-to-use timer utility for Unity, designed to streamline time-based operations and events in your projects.
ManagedCorProfiler - Prototype NET (CLR) Profiler written in C#