RelEcsGodot
RelEcs
RelEcsGodot | RelEcs | |
---|---|---|
2 | 3 | |
25 | 54 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
C# | C# | |
MIT License | MIT License |
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RelEcsGodot
- Lightweight ECS for Godot C#
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W4 Games formed to strengthen Godot ecosystem
I've been using a library called RelEcs for Godot C#:
Standalone version: https://github.com/Byteron/RelEcs
Godot integrated version: https://github.com/Byteron/RelEcsGodot
It works fantastically well for me.
RelEcs
- Is Godot actually viable for commercial 3d games?
-
W4 Games formed to strengthen Godot ecosystem
I've been using a library called RelEcs for Godot C#:
Standalone version: https://github.com/Byteron/RelEcs
Godot integrated version: https://github.com/Byteron/RelEcsGodot
It works fantastically well for me.
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Coming from Unity? What can we do to help? What do you need?
There is also this for C# https://github.com/Byteron/RelEcs
What are some alternatives?
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
godot-xr-tools - Support scenes for AR and VR in Godot
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
a-little-game-called-mario - open source collective hell game
Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
SatiRogue - A turn-based dungeon-crawler roguelike RPG, made with Godot 3.x C# + RelEcs
Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.