RelEcsGodot VS Entitas

Compare RelEcsGodot vs Entitas and see what are their differences.

RelEcsGodot

Tools for an easier usage of RelEcs with the Godot Engine. (by Byteron)

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
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RelEcsGodot Entitas
2 4
25 6,910
- -
0.0 0.0
over 1 year ago 4 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RelEcsGodot

Posts with mentions or reviews of RelEcsGodot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-09.

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

What are some alternatives?

When comparing RelEcsGodot and Entitas you can also consider the following projects:

RelEcs - A lightweight and easy to use entity component system with an effective feature set for making games.

Svelto.ECS - Svelto ECS C# Entity Component System

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

Zenject - Dependency Injection Framework for Unity3D

SatiRogue - A turn-based dungeon-crawler roguelike RPG, made with Godot 3.x C# + RelEcs

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.

gdnative - Rust bindings for Godot 3

MediaPipeUnityPlugin - Unity plugin to run MediaPipe

unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity