ROSIntegration
RuntimeMeshComponent
ROSIntegration | RuntimeMeshComponent | |
---|---|---|
4 | 7 | |
391 | 1,247 | |
0.8% | - | |
6.5 | 4.3 | |
7 days ago | about 1 year ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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ROSIntegration
- Unity VS Unreal which one you recommand for ROS (am a biginner for all three)
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ROSIntegration plugin
I've recently been working with ROSIntegration, does anyone have any examples of it's use? My publishers haven't been working as well as expected.
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Unreal to Ros
I've been trying to publish controller locations from an Oculus device to a Baxter running ROS Kinetic. While I found a decent plugin that seems to work on a basic level, the subscriber isn't reading it correctly. Is anyone familiar with ROSIntegration? Even just some examples of functional code using that plugin would be very helpful.
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Best Sim2Real Engine?
I would say this still depends on your use-case. Unity provides potentially high visual fidelity for image based learning etc. (like Unreal, for which there is this: https://github.com/code-iai/ROSIntegration ). The physics engine may be a bit simpler than in dedicated simulators to keep real-time > 60Hz up. (Unreal also uses PhysX)
RuntimeMeshComponent
- Been working on a procedural terrain generator using the RMC & Fast Noise plugins. Here are some island generation outputs!
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Complex Collision Challenge (Where are the senior devs)
Are you using the RuntimeMeshComponent
- Building a StaticMesh in C++ during runtime
- C++ Examples of building a UStaticMesh at runtime?
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Help with getting started on learning how to do runtime procedural landscape generation?
Searching for ue4 and modifying a meshes vertex buffer, one quick result was this: https://github.com/TriAxis-Games/RuntimeMeshComponent which seems like a good place to start for modifying meshes at runtime in ue4.
- Cut yourself some logs right now ! (New feature) + Demo of chopping trees - Derelict WIP
What are some alternatives?
EpicSurvivalGame - Third-person Survival Game for Unreal Engine (Sample Project)
ue4-targetsystemplugin - UE4 Dark Souls inspired Camera Lock On / Targeting system plugin
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
VOX4U - MagicaVoxel VOX Format import plugin for Unreal Engine 5
UnrealROS - An Unreal Engine plugin that provides a ROS message publish/subscribe interface over TCP using the rosbridge protocol.
ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
carla - Open-source simulator for autonomous driving research.
rubiks-cube-ue4 - UE4 rubiks cube game for moblie and PC
ros-sharp - ROS# is a set of open source software libraries and tools in C# for communicating with ROS from .NET applications, in particular Unity3D
Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
UEGitPlugin - Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)