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ROSIntegration Alternatives
Similar projects and alternatives to ROSIntegration
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Unity-Robotics-Hub
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
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ros-sharp
ROS# is a set of open source software libraries and tools in C# for communicating with ROS from .NET applications, in particular Unity3D
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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UnrealROS
An Unreal Engine plugin that provides a ROS message publish/subscribe interface over TCP using the rosbridge protocol.
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EpicSurvivalGame
Third-person Survival Game for Unreal Engine (Sample Project)
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PBCharacterMovement
HL2-style, classic FPS movement for Unreal Engine implemented in C++
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RuntimeMeshComponent
Discontinued Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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UEViewer
Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
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ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
ROSIntegration reviews and mentions
- Unity VS Unreal which one you recommand for ROS (am a biginner for all three)
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ROSIntegration plugin
I've recently been working with ROSIntegration, does anyone have any examples of it's use? My publishers haven't been working as well as expected.
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Unreal to Ros
I've been trying to publish controller locations from an Oculus device to a Baxter running ROS Kinetic. While I found a decent plugin that seems to work on a basic level, the subscriber isn't reading it correctly. Is anyone familiar with ROSIntegration? Even just some examples of functional code using that plugin would be very helpful.
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Best Sim2Real Engine?
I would say this still depends on your use-case. Unity provides potentially high visual fidelity for image based learning etc. (like Unreal, for which there is this: https://github.com/code-iai/ROSIntegration ). The physics engine may be a bit simpler than in dedicated simulators to keep real-time > 60Hz up. (Unreal also uses PhysX)
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Stats
code-iai/ROSIntegration is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of ROSIntegration is C++.