RuntimeMeshComponent
UEGitPlugin
RuntimeMeshComponent | UEGitPlugin | |
---|---|---|
7 | 2 | |
1,247 | 798 | |
- | - | |
4.3 | 4.9 | |
about 1 year ago | 3 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RuntimeMeshComponent
- Been working on a procedural terrain generator using the RMC & Fast Noise plugins. Here are some island generation outputs!
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Complex Collision Challenge (Where are the senior devs)
Are you using the RuntimeMeshComponent
- Building a StaticMesh in C++ during runtime
- C++ Examples of building a UStaticMesh at runtime?
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Help with getting started on learning how to do runtime procedural landscape generation?
Searching for ue4 and modifying a meshes vertex buffer, one quick result was this: https://github.com/TriAxis-Games/RuntimeMeshComponent which seems like a good place to start for modifying meshes at runtime in ue4.
- Cut yourself some logs right now ! (New feature) + Demo of chopping trees - Derelict WIP
UEGitPlugin
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Git and Unreal Engine 5
Git LFS does have a concept of locks which is supported by the UE git plugin with the caveat that the one bundled in the engine is somewhat older (so you would need to grab v2 of the plugin this way).
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Using Perforce For Small Teams
I'm a solo dev. This past summer I took a little time and set up a small Gitea server on a Raspberry Pi with a 1tb USB SSD, partially to see if I could but also to get some kind of version control up, as I didn't really want to pay for it if I didn't need to. It mostly works fantastically. This required the use of this UE4Git plugin.
What are some alternatives?
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