Top 12 C++ ue4-plugin Projects
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ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.0 with additional features & bug fixes
Project mention: Does anyone have this issue with ALS 4.0 and a Physical object? | reddit.com/r/unrealengine | 2021-12-13 -
Project mention: Complex Collision Challenge (Where are the senior devs) | reddit.com/r/unrealengine | 2022-03-14
Are you using the RuntimeMeshComponent
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SonarLint
Clean code begins in your IDE with SonarLint. Up your coding game and discover issues early. SonarLint is a free plugin that helps you find & fix bugs and security issues from the moment you start writing code. Install from your favorite IDE marketplace today.
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Honestly, I don't know why it shortens for you, but if you are trying to implement hair and ear physics, I'd highly suggest to look at Kawaii Physics. It's a free plugin for UE4 (probably ported to UE5 at this point), and a more and more AAA games are using it (new Shin Megami tensei, Scarlet nexus) Check it out here: https://github.com/pafuhana1213/KawaiiPhysics
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it should be possible, given the Project Borealis folk ported HL2 movement to Unreal (https://github.com/ProjectBorealis/PBCharacterMovement), but it definitely isn't easy (and not present in TSPUD), i'll give you that
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AsyncLoadingScreen
Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
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Project mention: What are some ways to allow two persons to work on the same project simultaneously? | reddit.com/r/unrealengine | 2022-06-25
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Project mention: How would you tackle organizing a system for dialogue in an animal crossing or stardew valley -esque game? | reddit.com/r/gamedev | 2022-04-01
It's also free on their Github if you compile it yourself and if you don't want to use it as-is you would at least be able to see the source code/blueprints etc to how they've put things together.
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Scout APM
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
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Project mention: Is there a way to get steamworks working with unreal? | reddit.com/r/unrealengine | 2022-06-03
One I’ve tried in the past is SteamBridge: https://github.com/trdwll/SteamBridge
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UE4EnhancedCodeFlow
This code plugin provides functions that drastically improve the quality of life during the implementation of game flow in C++.
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ElgKismetEditorWidget
This is an Unreal Engine 5.0 editor only plugin to make it possible to use Editor Utility Widgets inside the Blueprint Editor. It also add possibilities to make Editor Widgets that access and edit blueprint graphs.
Project mention: ElgKismetEditorWidget - Use Editor Utility Widgets in the Blueprint Editor | reddit.com/r/unrealengine | 2022-04-10For more info and download go to: https://github.com/ElgSoft/ElgKismetEditorWidget
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C++ ue4-plugin related posts
- [Help] - Anim Dynamics Confusion
- Building a StaticMesh in C++ during runtime
- C++ Examples of building a UStaticMesh at runtime?
- Help with getting started on learning how to do runtime procedural landscape generation?
- Enhanced Code Flow Plugin
- Starting development at the beginning.
- Cut yourself some logs right now ! (New feature) + Demo of chopping trees - Derelict WIP
Index
What are some of the best open-source ue4-plugin projects in C++? This list will help you:
Project | Stars | |
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1 | ALS-Community | 1,163 |
2 | RuntimeMeshComponent | 1,154 |
3 | KawaiiPhysics | 815 |
4 | PBCharacterMovement | 752 |
5 | AsyncLoadingScreen | 423 |
6 | UEGitPlugin | 141 |
7 | DlgSystem | 128 |
8 | SteamBridge | 91 |
9 | Nav3D | 58 |
10 | UE4EnhancedCodeFlow | 17 |
11 | ElgKismetEditorWidget | 3 |
12 | ElgBlueprintLibrary | 1 |
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