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Top 18 C++ ue4-plugin Projects
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ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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AsyncLoadingScreen
Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
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RuntimeSpeechRecognizer
Cross-platform, real-time, offline speech recognition plugin for Unreal Engine. Based on Whisper OpenAI technology, whisper.cpp.
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MounteaDialogueSystem
Mountea Dialogue System is an Open-source Mountea Framework tool for Unreal Engine for creating (not just) complex dialogues! Provides its own Dialogue Tree editor and validation system.
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AudioAnalysisTools
Audio Analysis Tools plugin for Unreal Engine. Provides a variety of functions for analyzing audio data. Works in conjunction with the Runtime Audio Importer plugin.
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UE4EasyLocalizationTool
This plugin introduces a way simpler method of localizing game made in Unreal Engine by simply importing CSV file into engine's localization files.
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UE4EnhancedCodeFlow
This code plugin provides functions that drastically improve the quality of life during the implementation of game flow in C++.
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ElgKismetEditorWidget
This is an Unreal Engine 5.0 editor only plugin to make it possible to use Editor Utility Widgets inside the Blueprint Editor. It also add possibilities to make Editor Widgets that access and edit blueprint graphs.
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Github for Kawaii Physics plugin
Take a look at this: https://github.com/TriAxis-Games/RealtimeMeshComponent
Use an existing solution: https://www.unrealengine.com/marketplace/en-US/product/async-loading-screen
Project mention: How to prevent/resolve merge conflicts with blueprints? (UE5) | /r/unrealengine | 2023-12-07You need to use git-lfs lock to prevent BP merge conflicts in git.Use this plugin: https://github.com/ProjectBorealis/UEGitPlugin. It overwrites the official git plugin and enables perforce like workflow in the editor. It is unavoidable to use locking as no vcs can diff and merge binary files like code and will cause painful rollbacks. In editor the BP diff tools shows history based on the vcs history or local changes. I don't think it solves the issue. The only way to solve the issue is to abstract as much functionality as you can from the character BP.
I've been using https://github.com/NotYetGames/DlgSystem which has been really helpful.
Project mention: Runtime Speech Recognizer - Open-source Whisper OpenAI Plugin for Unreal Engine | /r/unrealengine | 2023-06-03GitHub: Link Marketplace: Link. Documentation: Link.
GitHub: https://github.com/Mountea-Framework/MounteaDialogueSystem
C++ ue4-plugin related posts
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How to prevent/resolve merge conflicts with blueprints? (UE5)
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Help with ProjectBorealis/UEGitPlugin
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How to create a mesh programmatically?
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Rendering mathematical objects in UE
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How the heck do you get UE5 to behave with Git?
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Free open-source dialogue plugin
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How do you guys do level loading/loading screens?
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Index
What are some of the best open-source ue4-plugin projects in C++? This list will help you:
Project | Stars | |
---|---|---|
1 | ALS-Community | 2,082 |
2 | KawaiiPhysics | 1,696 |
3 | RealtimeMeshComponent | 1,455 |
4 | PBCharacterMovement | 1,163 |
5 | AsyncLoadingScreen | 733 |
6 | UEGitPlugin | 414 |
7 | DlgSystem | 371 |
8 | RuntimeSpeechRecognizer | 204 |
9 | MounteaDialogueSystem | 149 |
10 | Hermes | 132 |
11 | SteamBridge | 129 |
12 | Nav3D | 115 |
13 | AudioAnalysisTools | 90 |
14 | UE4EasyLocalizationTool | 55 |
15 | UE4EnhancedCodeFlow | 52 |
16 | ElgKismetEditorWidget | 30 |
17 | bugsnag-unreal | 7 |
18 | ElgBlueprintLibrary | 7 |
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