RuntimeMeshComponent
VOX4U
Our great sponsors
RuntimeMeshComponent | VOX4U | |
---|---|---|
7 | 3 | |
1,247 | 180 | |
- | - | |
4.3 | 3.3 | |
about 1 year ago | 6 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RuntimeMeshComponent
- Been working on a procedural terrain generator using the RMC & Fast Noise plugins. Here are some island generation outputs!
-
Complex Collision Challenge (Where are the senior devs)
Are you using the RuntimeMeshComponent
- Building a StaticMesh in C++ during runtime
- C++ Examples of building a UStaticMesh at runtime?
-
Help with getting started on learning how to do runtime procedural landscape generation?
Searching for ue4 and modifying a meshes vertex buffer, one quick result was this: https://github.com/TriAxis-Games/RuntimeMeshComponent which seems like a good place to start for modifying meshes at runtime in ue4.
- Cut yourself some logs right now ! (New feature) + Demo of chopping trees - Derelict WIP
VOX4U
-
Animating Magicavoxel assets in Unreal?
I found a plugin that makes this an easier process at https://github.com/mik14a/VOX4U. I haven't tried it yet, but it seems like it'll be super easy.
-
"vox" people also got some days off:) Merry Christmass to YOU all.
Gotcha! I've also been messing around with Qubicle, which does export things a lot better than MagicaVoxel, with proper UVs and optimized meshes, but I can't stand the isometric view. I also discovered this plugin: https://github.com/mik14a/VOX4U - it allows you to import voxels directly into Unreal, including destructible voxels, with which I'm playing around: https://imgur.com/a/gIOVmY6.
-
MagicaVoxel X Unreal engine importing problem
I've been having problems with importing assets from MagicaVoxel to Unreal but then I found a "solution", it was this plugin https://github.com/mik14a/VOX4U#readme But then after I installed it started crashing my unreal engine every time I import using this plugin :/ Can someone tell me how this could be fixed? I appreciate all your help!
What are some alternatives?
ue4-targetsystemplugin - UE4 Dark Souls inspired Camera Lock On / Targeting system plugin
opengametools - A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
UE4VoxelTerrain - Unreal Engine 4: Smooth voxel terrian example
rubiks-cube-ue4 - UE4 rubiks cube game for moblie and PC
Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
XV3DGS-UEPlugin - A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
AsyncLoadingScreen - Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
UE5-BulletHell - This project recreates some of the bosses from PS5 Housemarque's Returnal, a third person shooter bullet hell.
UEGitPlugin - Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]