VOX4U
MagicaVoxel VOX Format import plugin for Unreal Engine 5 (by mik14a)
Game-Networking-Resources
A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources] (by ThusWroteNomad)
VOX4U | Game-Networking-Resources | |
---|---|---|
3 | 10 | |
181 | 4,566 | |
- | - | |
3.3 | 5.1 | |
6 months ago | about 2 years ago | |
C++ | C | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VOX4U
Posts with mentions or reviews of VOX4U.
We have used some of these posts to build our list of alternatives
and similar projects.
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Animating Magicavoxel assets in Unreal?
I found a plugin that makes this an easier process at https://github.com/mik14a/VOX4U. I haven't tried it yet, but it seems like it'll be super easy.
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"vox" people also got some days off:) Merry Christmass to YOU all.
Gotcha! I've also been messing around with Qubicle, which does export things a lot better than MagicaVoxel, with proper UVs and optimized meshes, but I can't stand the isometric view. I also discovered this plugin: https://github.com/mik14a/VOX4U - it allows you to import voxels directly into Unreal, including destructible voxels, with which I'm playing around: https://imgur.com/a/gIOVmY6.
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MagicaVoxel X Unreal engine importing problem
I've been having problems with importing assets from MagicaVoxel to Unreal but then I found a "solution", it was this plugin https://github.com/mik14a/VOX4U#readme But then after I installed it started crashing my unreal engine every time I import using this plugin :/ Can someone tell me how this could be fixed? I appreciate all your help!
Game-Networking-Resources
Posts with mentions or reviews of Game-Networking-Resources.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-22.
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Single player to multiplayer
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
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N64 Games Only Allow 1 Controller Online
When you play any kind of real-time online multiplayer game, it is physically impossible for all players to have the same view of the world. As a result, approximations have to be made, for example by extrapolating other player positions. There is plenty of research on this subject, and most modern games do a pretty good job. But when you add a second local player, things get a lot more complicated.
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Basic af networking for idiots
This collection of links is a gold mine, it’s how I learned almost all that I know: https://github.com/MFatihMAR/Game-Networking-Resources
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Epic Games releases free anti-cheat and voice chat services for developers
Game network programming mega compilation.
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What's the best solution for quick match making for multiplayer games
Looks like you are trying to find a Multiplayer solution, take a look at this guy's repo, he have a lot of resources about the topic https://github.com/MFatihMAR/Game-Networking-Resources
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I'm looking for software with no encrypted traffic
Are there games that you could find and analyze? I wonder if old school games (or their multiplayer lobby servers) would be easy targets (I'm pretty sure a buddy said the Tribes 2 server protocol was really basic, but I could be very wrong.) A list of resources I found: https://github.com/MFatihMAR/Game-Networking-Resources
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How did you learn how to make a dedicated server for a multiplayer game? Books? Tutorials? University?
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
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Is there any decent MMO/persistent world server platform, or should I just write my own server?
As this is a "side hobby project", and not your main thing, you're probably better off making your own server (but use a networking library and another other helpful libraries you can find). A starting point: https://github.com/MFatihMAR/Game-Networking-Resources
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Should I make the game itself first, or the networking?
Helpful resource: https://github.com/MFatihMAR/Game-Networking-Resources
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Multiplayer P2P relay profitability - need to hear from experienced teams
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).