Post-Processing-Scan
unity-color-palettes
Our great sponsors
Post-Processing-Scan | unity-color-palettes | |
---|---|---|
4 | 1 | |
717 | 3 | |
- | - | |
3.9 | 4.0 | |
11 months ago | 5 months ago | |
ShaderLab | ShaderLab | |
The Unlicense | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Post-Processing-Scan
-
I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
- Getting points along the surface of terrain / sound wave over terrain
- Released an update to my FREE post-processing scan effect for URP (GitHub link inside).
-
Just released my free, open-source POST-PROCESSING SCAN effect on GitHub! Link in comments. Fully unrestricted license -> do whatever you want, commercial or otherwise.
### GitHub Download: https://github.com/MirzaBeig/Post-Processing-Scan
unity-color-palettes
-
How would you make a dark/light theme option for UI?
Gonna shamelessly plug my own package unity-color-palettes I wrote to handle precisely this issue!
What are some alternatives?
urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.
gimp-color-palettes - A collection of RGB color palettes for GIMP and Inkscape (but also Aseprite, Drawpile, Krita and MyPaint).
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
unity-sdf-generator - A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.
RTLTMPro - Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.
Unity-ARFoundation-echo3D-demo-Portal - Simple portal demo with Unity, AR Foundation, and echo3D
LANTICE - A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)
Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.
flowfield-unity - Unity project with Flow Field implementation based on Eikonal Equation.