OpenSubdiv
3d-game-shaders-for-beginners
OpenSubdiv | 3d-game-shaders-for-beginners | |
---|---|---|
3 | 12 | |
2,924 | 18,117 | |
0.6% | - | |
0.0 | 0.0 | |
2 months ago | over 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
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OpenSubdiv
- OpenSubdiv – open-source surface subdivision library
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[Media] Your rusty procedural 3d modeler Blackjack 🦀 just got state-of-the-art subdivision
This sort of reminds me of opensubdiv (https://github.com/PixarAnimationStudios/OpenSubdiv).
- Almost Always Unsigned
3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
What are some alternatives?
OpenMesh, 7.0
tinyrenderer - A brief computer graphics / rendering course
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.
SHADERed - Lightweight, cross-platform & full-featured shader IDE
OpenVDB - OpenVDB - Sparse volume data structure and tools
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
herebedragons - A basic 3D scene implemented with various engines, frameworks or APIs.
renderer - A shader-based software renderer written from scratch in C89
OpenSceneGraph - OpenSceneGraph git repository
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com