MoltenVK VS bgfx

Compare MoltenVK vs bgfx and see what are their differences.

MoltenVK

MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS. (by KhronosGroup)

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. (by bkaradzic)
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MoltenVK bgfx
103 71
4,570 14,323
1.3% -
9.0 9.3
2 days ago 7 days ago
Objective-C++ C++
Apache License 2.0 BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MoltenVK

Posts with mentions or reviews of MoltenVK. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-10.

bgfx

Posts with mentions or reviews of bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

What are some alternatives?

When comparing MoltenVK and bgfx you can also consider the following projects:

DXVK-macOS - Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

metal-cpp - Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

MoltenGL

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

sokol - minimal cross-platform standalone C headers

dxvk-async

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2