MoltenVK
FF14-MAC_ModSupport
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MoltenVK | FF14-MAC_ModSupport | |
---|---|---|
103 | 17 | |
4,522 | 98 | |
1.7% | - | |
9.0 | 0.0 | |
1 day ago | about 2 years ago | |
Objective-C++ | Shell | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MoltenVK
- MoltenVK is a layered implementation of Vulkan 1.2
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Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
https://github.com/KhronosGroup/MoltenVK
Translating between rendering APIs is not really the problem. The GPU design is more different than the API is.
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Meta Releases Intermediate Graphics Library
Khronos maintains MoltenVk though, which is "official" as it gets: https://github.com/KhronosGroup/MoltenVK
...technically, Vulkan on Windows is also only supported via 3rd-parties (the GPU vendors), Microsoft doesn't support Vulkan either ;)
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I love the ally, but fuck Windows
MoltenVK implements large parts of Vulkan on top of Metal for Apple systems. It isn't full Vulkan but it makes porting Vulkan games to OS X easier.
- Apple releases a Game Porting Tool, based on open-source platform Wine, which can translate DirectX 12 into Metal 3, a potentially massive step for Mac gaming
- Apple’s Game Porting Toolkit is Wine
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CrossOver announces DirectX 12 support coming to macOS this summer
That's cool. Maybe I haven't thought enough about this. Let me check it out. FWIW it's this PR that you are referring to I think: https://github.com/KhronosGroup/MoltenVK/pull/1815/
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Apple Begins Testing Speedy M3 Chips as It Pursues Mac Comeback
For Metal specifically, they could adopt and contribute to Vulkan and get access to a lot more software. Right now you need to use a compatibility layer, and surely Apple could just support both APIs natively with much lower overhead. But they don't, because it nudges developers to stick to the Apple ecosystem instead of being able to support multiple platforms.
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What do we miss to play DirectX 12 Games on Mac?
At the moment the most promising thing is MoltenVK (DX12 -> DXVK -> Vulkan -> MoltenVK -> Metal), but the development is not that quick mainly because there aren't tons of developer that works at the same time on the project. It's not actually a Metal related problem at the moment (they have a road map of things that they can be achieved with Metal 3 like Mesh shader and Geometry shader).
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Is there a good reason to not allow vulkan on macos as another option?
What you asked is already existed for at least 8 years. Yeah EIGHT years. It's called "MoltenVK". So far it's the only implementation of Vulkan for macOS. Basically it's a wrapper that runs on top of Metal API.
FF14-MAC_ModSupport
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SWTOR on Crossover runs like sh*t (Base MBP 14)
If you are feeling adventurous, try MANUALLY installing the DXVK and MoltenVK updates shown at: https://github.com/seathasky/FF14-MAC_ModSupport
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Anyone know where I can get a MAC copy of FFXIV right now?
Best way to play on Mac is via crossover. It gives you the best performance on Mac for FFXIV. The link also provides a method for you to play on Mac while using your PC, Steam or Mac purchases if you are unable to buy a Mac version. Good luck!
- Final Fantasy XIV on Mac air M1 16gb ram
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How to play FFXIV on new M1 Macbook Pro
Instruction guide: https://github.com/seathasky/FF14-MAC_ModSupport
- FF14 Default Mac Client (VS) CX21 DXVK 1.9.2 + MVK 1.1.6 (w/ Max IG Settings)
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Mac Client
Alternatively, if you already own Crossover, https://github.com/seathasky/FF14-MAC_ModSupport has some additional tweaks. (Note that this will install a second instance of FFXIV)
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You can run the latest DXVK with CrossOver on Mac!
It looks as if you inserted a \ in the middle for some reason; removing it does the right thing.
- How well do AAA titles play on the M1 Pro?
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Request: New Macbook Pros Launch Today, Can Someone Post Framerate for FFXIV Mac Version on M1 Max 32 Core GPU?
I have! I got the MBP last week, but didn't get a chance to toss FFXIV onto it until a couple of days ago. Meanwhile... this happened: https://github.com/seathasky/FF14-MAC_ModSupport
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looking to get an eGPU for my overpowered MBP; any suggestions?
There’s something even better than that. Just get Crossover 21, and spin your own install of the WinPC client: https://github.com/seathasky/FF14-MAC_ModSupport
What are some alternatives?
DXVK-macOS - Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine
dxvk-async
metal-cpp - Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
MoltenGL
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.
ffxiv-on-mac - Helpful files and tools to get ffxiv running without the native launcher
Vita3K - Experimental PlayStation Vita emulator