MoltenVK VS MoltenGL

Compare MoltenVK vs MoltenGL and see what are their differences.

MoltenVK

MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS. (by KhronosGroup)
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MoltenVK MoltenGL
103 1
4,522 -
1.6% -
9.0 -
about 7 hours ago -
Objective-C++
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MoltenVK

Posts with mentions or reviews of MoltenVK. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-10.

MoltenGL

Posts with mentions or reviews of MoltenGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-02.
  • It is time for both Apple and Game Devs to take gaming seriously.
    2 projects | /r/apple | 2 Nov 2021
    Despite championing OpenGL back when DirectX was their main competitor, now their OpenGL support is deprecated (i.e. it works but has not had new features in close to a decade) and they're expecting everybody to switch to Metal. There exist some compatibility layers like MoltenVK and MoltenGL that were developed or acquired by the OpenGL/Vulkan group, but they do have some limitations. Apple is not helping with their development at all, either, and will not provide developer support for using them.

What are some alternatives?

When comparing MoltenVK and MoltenGL you can also consider the following projects:

DXVK-macOS - Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine

metal-cpp - Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.

FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

dxvk-async

Vita3K - Experimental PlayStation Vita emulator

MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.

metal-rs - Rust bindings for Metal

wgpu - Cross-platform, safe, pure-rust graphics api.

modorganizer2-linux-installer - An easy-to-use Mod Organizer 2 installer for Linux

GLFW-CMake-starter - Use CMake to create a project with GLFW - Multi-platform Windows, Linux and MacOS.

clspv - Clspv is a compiler for OpenCL C to Vulkan compute shaders