MixAndJam2020 VS Arch.Extended

Compare MixAndJam2020 vs Arch.Extended and see what are their differences.

MixAndJam2020

Mix and jam 2020 game jam project I've made open source to help others develop games in Godot (by Qualia91)
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MixAndJam2020 Arch.Extended
1 6
5 139
- -
0.0 8.7
over 3 years ago 23 days ago
C# C#
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MixAndJam2020

Posts with mentions or reviews of MixAndJam2020. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2020-12-29.
  • How can I implement proper movement for enemies in my RTS tower defense game?
    2 projects | /r/godot | 29 Dec 2020
    I made a tower defence/top down shooter (play for free https://boc-dev.itch.io/tine-2-zombies-tower-defence) for a game jam this year which did this. Source code for it is freely available (https://github.com/Qualia91/MixAndJam2020). The enemies use the moveandslide function in compliment to the velocity calculated via moving to the next point in the nav map (as you probably already have). If all enemies are physics bodies, they will follow the path, but collide with all other physics body's (walls, players, other enemies).

Arch.Extended

Posts with mentions or reviews of Arch.Extended. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-26.

What are some alternatives?

When comparing MixAndJam2020 and Arch.Extended you can also consider the following projects:

PixelDot - Godot plugin for making 2D sandbox games like Terraria and Starbound.

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

meltysynth - A SoundFont MIDI synthesizer for .NET

Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

Estragonia - Estragonia: Avalonia in Godot

GoDotNet - State machines, notifiers, and other utilities for C# Godot development.

anything_about_game - A wonderful list of Game Development resources.

rider-monogame - MonoGame plugin for JetBrains Rider

GoduxSharp - Redux-style State management for Godot C# in GUI Apps

UnityH4xx - Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ...

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

MonoGame - One framework for creating powerful cross-platform games.