MathUtilities VS JimmysUnityUtilities

Compare MathUtilities vs JimmysUnityUtilities and see what are their differences.

MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years. (by zalo)

JimmysUnityUtilities

A bunch of code I like to have on hand while working in Unity (by JimmyCushnie)
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MathUtilities JimmysUnityUtilities
3 2
4,098 128
- -
2.7 7.1
5 months ago 6 days ago
C# C#
The Unlicense Do What The F*ck You Want To Public License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MathUtilities

Posts with mentions or reviews of MathUtilities. We have used some of these posts to build our list of alternatives and similar projects.

JimmysUnityUtilities

Posts with mentions or reviews of JimmysUnityUtilities. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-16.
  • Using players' song files at runtime?
    2 projects | /r/gamedev | 16 Sep 2022
    Unity and C# eh? I have some code that might be helpful to you: https://github.com/JimmyCushnie/JimmysUnityUtilities/blob/master/Scripts/AudioLoadingUtilities.cs
  • System.Random not behaving deterministically?
    3 projects | /r/csharp | 25 Mar 2022
    I might have some code that solves your problem. I have a package of Unity utilities, and one of the things in that package is my custom random class, JRandom. JRandom is deterministic across different platforms (at least, as far as I know). Additionally, it's significantly faster that Unity's System.Random, and it contains a plethora of extra methods for getting random values that are more powerful than those in System.Random.

What are some alternatives?

When comparing MathUtilities and JimmysUnityUtilities you can also consider the following projects:

Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.

xxHash - A pure C# implementation of xxhash algorithm

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

unity-utils - Useful unity utilities

ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)

Unity.mathx - An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !

com.mitay-walle.phys-sound - The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.

AIAssetGeneration - ChatGPT/DALL-E powered asset generation for Unity

Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst

Unity.Mathematics - The C# math library used in Unity providing vector types and math functions with a shader like syntax

WorldWrap - Framework for creating lightweight seamless wrapping worlds in the Unity Game Engine (v1.0.0)

RayCarrot.RCP.Metro - Rayman Control Panel (4.0.0 and above)