MathUtilities VS Ecstasy

Compare MathUtilities vs Ecstasy and see what are their differences.

MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years. (by zalo)
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MathUtilities Ecstasy
3 1
4,098 80
- -
2.7 0.0
5 months ago almost 2 years ago
C# C#
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MathUtilities

Posts with mentions or reviews of MathUtilities. We have used some of these posts to build our list of alternatives and similar projects.

Ecstasy

Posts with mentions or reviews of Ecstasy. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing MathUtilities and Ecstasy you can also consider the following projects:

Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.

ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

geotic - Entity Component System library for javascript

ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)

PBD2D - Unity Position Based Dynamics in two dimensions

JimmysUnityUtilities - A bunch of code I like to have on hand while working in Unity

UnityEntities-AutomatedTests-Sample - A sample how to write Unit and Performance tests for a game that uses Unity.Entities

com.mitay-walle.phys-sound - The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.

unity-web-requests - The WebRequest API provides an easy interface for accessing the HTTP pipeline by implementing a Request model that provides an easy, await-able and extendable way to fetch resources asynchronously across the network.

WorldWrap - Framework for creating lightweight seamless wrapping worlds in the Unity Game Engine (v1.0.0)

procedural-mesh-generator - A simple Unity editor tool of procedural mesh generating, modifying and exporting.