MathUtilities VS WorldWrap

Compare MathUtilities vs WorldWrap and see what are their differences.

MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years. (by zalo)

WorldWrap

Framework for creating lightweight seamless wrapping worlds in the Unity Game Engine (v1.0.0) (by MLivanos)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
MathUtilities WorldWrap
3 1
4,098 10
- -
2.7 9.1
5 months ago 24 days ago
C# C#
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MathUtilities

Posts with mentions or reviews of MathUtilities. We have used some of these posts to build our list of alternatives and similar projects.

WorldWrap

Posts with mentions or reviews of WorldWrap. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing MathUtilities and WorldWrap you can also consider the following projects:

Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)

UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!

JimmysUnityUtilities - A bunch of code I like to have on hand while working in Unity

com.mitay-walle.phys-sound - The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.

Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst

RTSCameraController-Cinemachine - A RTS style Camera Controller for Unity 3D's Cinemachine system.

EventBetter - A Unity messaging/event system for the lazy

UnitySQLiteAsync - Asynchronous SQLite-net support for Unity