MathUtilities
EventBetter
MathUtilities | EventBetter | |
---|---|---|
3 | 1 | |
4,098 | 96 | |
- | - | |
2.7 | 10.0 | |
5 months ago | over 1 year ago | |
C# | C# | |
The Unlicense | MIT License |
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MathUtilities
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added nav agent so that it won't rub its face on the wall all the time
i tried fabrik at first, then switched to ccdik http://www.andreasaristidou.com/FABRIK.html https://github.com/zalo/MathUtilities/blob/master/Assets/IK/CCDIK/CCDIKJoint.cs
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Animation rigging for Inverse Kinematics
Here is guide where CCD Inverse Kinematics is explained: https://zalo.github.io/blog/inverse-kinematics/ And also from same tutorial some Unity CCDIK solution you can try. https://github.com/zalo/MathUtilities/tree/master/Assets/IK/CCDIK
- A collection of some of the neat math and physics tricks
EventBetter
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Do you think it would be "overkill" (or otherwise a bad idea) to implement my InputHandler using a pub/sub pattern?
In my current implementation, I'm using EventBetter to raise events for each Input.
What are some alternatives?
Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
Il2CppDumper - Unity il2cpp reverse engineer
JimmysUnityUtilities - A bunch of code I like to have on hand while working in Unity
BepInEx - Unity / XNA game patcher and plugin framework
com.mitay-walle.phys-sound - The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.
UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst
WorldWrap - Framework for creating lightweight seamless wrapping worlds in the Unity Game Engine (v1.0.0)