MathUtilities VS com.mitay-walle.phys-sound

Compare MathUtilities vs com.mitay-walle.phys-sound and see what are their differences.

MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years. (by zalo)

com.mitay-walle.phys-sound

The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics. (by mitay-walle)
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MathUtilities com.mitay-walle.phys-sound
3 3
4,098 19
- -
2.7 10.0
5 months ago over 1 year ago
C# C#
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MathUtilities

Posts with mentions or reviews of MathUtilities. We have used some of these posts to build our list of alternatives and similar projects.

com.mitay-walle.phys-sound

Posts with mentions or reviews of com.mitay-walle.phys-sound. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing MathUtilities and com.mitay-walle.phys-sound you can also consider the following projects:

Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.

eurosound-editor - A .NET program aiming to reimplement the original EuroSound tool by Eurocom.

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)

JimmysUnityUtilities - A bunch of code I like to have on hand while working in Unity

Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst

WorldWrap - Framework for creating lightweight seamless wrapping worlds in the Unity Game Engine (v1.0.0)

RTSCameraController-Cinemachine - A RTS style Camera Controller for Unity 3D's Cinemachine system.

EventBetter - A Unity messaging/event system for the lazy

UnitySQLiteAsync - Asynchronous SQLite-net support for Unity

Unity-Bullet-Hell - An extremely efficient projectile generator for unity.

com.tsk.ess.fpcc - TSK First Person Character Controller is an open-source Unity package that provides a base for first-person character controllers using Cinemachine and the Input System packages for Unity 2021.3+.