MathUtilities VS ActiveRagdoll

Compare MathUtilities vs ActiveRagdoll and see what are their differences.

MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years. (by zalo)

ActiveRagdoll

From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID) (by hobogalaxy)
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MathUtilities ActiveRagdoll
3 6
4,098 168
- -
2.7 1.3
5 months ago about 1 year ago
C# C#
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MathUtilities

Posts with mentions or reviews of MathUtilities. We have used some of these posts to build our list of alternatives and similar projects.

ActiveRagdoll

Posts with mentions or reviews of ActiveRagdoll. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-20.
  • Active Ragdolls tutorials?
    1 project | /r/Unity3D | 14 May 2023
    Okay. I've been looking at this for a couple of weeks now and I've found that there's math involved in creating your own Ragdoll system like quaternions and you are better off going to github.com and searching for projects that have already been started and working off that but the only thing with that approach is not understanding how to change or improve the system is a bit difficult. So, what I'm trying is to use the prefabs from the assets to use in my own system. What I'm doing is using the already rigged model and model with configurable joints attached from the system I found on github Ashleve. There's are the following tutorials that are very in depth that aren't that easy to find that I suggest you follow: 1. Ragdoll series 1 2. Ragdoll Series 2 (not in English) 3. Active Ragdoll Series 3 (Not in English) 4. Active ragdoll Series 4 To just understand the topic and create a basic ragdoll I suggest these videos 1. video 1 (concepts) 2. video 2 (concepts) 3. Video 3 (tutorial) 4. Video 4 (tutorial)
  • I open sourced my Unity project with active ragdolls implemented from scratch
    1 project | /r/gamedev | 21 Jan 2021
  • I open sourced my project where I implement simple active ragdolls from scratch
    2 projects | /r/Unity3D | 20 Jan 2021
    1 project | /r/Unity3D | 20 Jan 2021
    1 project | /r/Unity3D | 20 Jan 2021

What are some alternatives?

When comparing MathUtilities and ActiveRagdoll you can also consider the following projects:

Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.

JimmysUnityUtilities - A bunch of code I like to have on hand while working in Unity

2D-Character-Controller - Free 2D Character Controller for Unity.

com.mitay-walle.phys-sound - The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.

Auto-Setup-for-Unity - iClone / Character Creator / ActorCore Auto Setup for Unity Script

Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst

Erbium - 🤺Third Person Character Controller for unity🤺

WorldWrap - Framework for creating lightweight seamless wrapping worlds in the Unity Game Engine (v1.0.0)

RTSCameraController-Cinemachine - A RTS style Camera Controller for Unity 3D's Cinemachine system.